Defeating Rufus will unlock the Fishing Rod as well as the Woodwork bench, where you can craft the Fishing rod. The Fishing Rod is unlocked after you defeat Rufus the Foreman, who can be found in the Bandit Logging Camp in Farbane Woods. You can catch all sorts of rewards from fishing, and some of them are even needed to craft high-level gear making fishing an essential activity.īut if you want to fish in V Rising, you will need to unlock and then craft a Fishing rod. The reason for this is, that if you go fishing, you won’t return home with just fish. Though it may seem like a mundane thing to do, fishing is actually a great activity to do on the side in V Rising. In this guide, we will go over all there is to know about fishing in the game and give you all the fishing spot locations in V Rising so you know which area to head towards for your angling adventures. No Pedestrians - Prevents crashes caused by confused pedestrian pathsIn V Rising, Fishing is an important mechanic as fish is a source of several different types of materials, including fish oil, meat etc. The 'test' preset is EXTREMELY WIP, it only raises the water level in a small area around the player and is extremely glitchy The ridiculous waves, are well, ridiculous and they push the water system to absolute breaking point, so there are issues. Repeat this every time to change the water level Click Retry on the launcher, the game should reload with the new water height. Right click water.xml and then click Replace and select the new preset This will take you back to the launcher where there will be two options 'Safe Mode' or 'Retry', before you click either of these go back to OpenIV Force close GTA 5 by opening task manager, clicking on the Processes tab, finding GTA 5.exe and clicking End Process Open GTA 5, if you have chosen one of the smaller water presets you may have to go to the coast to see any change. Double click the preset you want, the file size of water.xml should change from 320KB to around 40KB for the lower water levels or 12KB or 2KB for the higher. Right click water.xml, click 'Replace and then navigate to where you extracted the mod folder. Click 'Edit mode' at the top and click 'Yes' to the popup If you haven't used OpenIV before follow the instructions to set it up, MAKE SURE TO USE OPENIV'S ASI PLUGIN, it should automatically install on the first setupĪnd then navigate to common.rpf>data>levels>gta5>water.xml Click 'OK', 'Close' and then go to OpenIV (If your game isn't linked to Steam you will need to find another way of going into Offline Mode) Type in '-scOfflineOnly' excluding quotation marks, this will launch the game in Offline Mode, otherwise it will force update. Go to your Steam Game Library and right click 'Grand Theft Auto V' and select 'Properties' and then 'Set Launch Options' Run GTA 5 normally so Rockstar can verify your game, but quit as soon as you get to the main menu. Download the rar file and extract it to a location for easy access Be careful when swimming or sailing above areas like streams and rivers because you can glitch through the water like it's not there, I am working to fix this.To change the water level back to normal simply quit the game, remove the -scOfflineOnly Steam launch command and then relaunch the game, a 20mb download should run and everything should be back to normal.Occasional crashes are generally the result of pedestrian paths getting confused, to prevent this you can install the no peds mod, or stay clear of the busy freeways.Graphical glitches tend to occur with the 'Ridiculous' wave setting, I am working to fix this (hopefully).This mod will ONLY work in single player, do not attempt to use in multiplayer. This mod (at the moment) is purely for fun and exploration, the higher water and wave heights make it impossible to play through story-mode. This mod changes the water and wave height throughout the GTA Map, here is a trailer I quickly made to show what the mod is capable of: The mod is based on Script Mod's original which can be found here: The ability to toggle the tsunami height in-game (possibly the most requested feature, but I will have to learn C# because SonOfABeach was little help).Graphical glitches on ridiculous wave settings fixed, it is pretty horrendous, especially when sailing.Incorporation of the black-out mod to make the disaster more realistic (also possibly toggleable).Sea-life around the city, including plenty of sharks (possibly toggleable). First testing of a slowly raising water level (extremely WIP, view it using the 'test' preset, it is extremely glitchy).
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